2013 Project Summary

The project began as an entry point into a triangular concept – somewhere between smart robotics, natural wilderness, and responsive gaming.

Since October 2011 the idea has matured considerably and continues to tighten further into focus. Currently the project can be defined is sitting somewhere between automated machine production, spontaneous life processes, and the iconic form of the cube.

Below is a timeline showing the length of the project so far. I have tried to include the key points at which the project turned a corner in order to visualise its evolution to date (all of the images are also available here)

 

 

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